Branding in Virtual Worlds:
Part 2

Claus Nehmzow

11 May 2008

Method

It’s one thing to tell someone what to do - it’s a whole different ball game to actually do it.
To create multi-platform experiences, you must be fluent in the technologies that underlie and define these channels.

Method Takes Aim at the iPhone OS 3.0

Lawrence Edmondson

05 Jun 2009
With version 3 of the iPhone OS and SDK, Apple will once again up the ante on the capabilities of the iPhone and iPod Touch.

Utilizing Emerging Platforms

Robert Murdock
Chief Creative Officer

  00:33 Robert Murdock<br/>Chief Creative Officer

Why Blu-ray Has NOT Been "Betamaxed"

Mike Reddy

14 Jun 2009
I posit that lukewarm consumer adoption of Blu-ray is linked to a number of very natural market forces, not perception as a limited-life technology.

Appletell

21 Oct 2008

Boxee Named "America's Next Top Gadget"

Jake Gaecke

More boxee News!

Chris Tacy

18 Nov 2008
Our friends at boxee just closed their Series A funding round. This is an accomplishment in any market at any time. In the current market, it's a clear sign that boxee is on to something powerful.
As media began its move onto the web, boxee saw an opportunity: to bring all that content - music, photography, and video, from both commercial and personal libraries - directly to a user's monitor or television, paired with a full set of social networking features.
boxee

Good People Win For Once

Chris Tacy

22 Oct 2008
Among my favorite things is getting to see good people win. It was an absolutely wonderful experience to be with Avner and Dave from boxee earlier this week at CES iStage.

Android

Chris Tacy

22 Oct 2008
Today marks the official release of the first Android phone - the G1 from T-Mobile. Earlier this year, we did an internal development project of an Android application.

The Value of Rapid Prototyping

Robert Murdock
Chief Creative Officer

  01:01 Robert Murdock<br/>Chief Creative Officer

Blu-ray: The Next Connected Living Room Entertainment...

Method

08 May 2008
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.

TechCrunch 50

Chris Tacy

12 Sep 2008
Trends and winners at TechCrunch 2008.

The New York Observer

25 Nov 2008

It's Living Room 2.0

Gillian Reagan

How Games are Changing the Channel on TV - Part 1

John Gilles

15 Apr 2008
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.

How Games are Changing the Channel on TV - Part 2

John Gilles

16 Apr 2008
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.

How Games are Changing the Channel on TV - Part 3

John Gilles

16 Apr 2008
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.

Branding in Virtual Worlds:
Part 2

Claus Nehmzow

11 May 2008
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.

Branding in Virtual Worlds:
Part 3

Claus Nehmzow

01 Jul 2008
What makes brand extensions into virtual worlds a success or a failure? Part 3: b2b brands.
vielife – a new international subsidiary to CIGNA – provides health assessment and health improvement programs to corporate clients and their employees. Method partnered with vielife to develop a virtual, Second Life extension of their health coaching service.
Cigna

Branding in Virtual Worlds:
Part 1

Claus Nehmzow

27 Apr 2008
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.

Opening Up the Living Room

Jennifer Crakow

14 Aug 2008
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.

Parking with Your Phone

Erik Hunter

19 Apr 2008
Your phone is now your credit card and your cashier.

What does "Brand Experience" mean to a technologist?

Method

07 Apr 2008
To me, the shining example of how brand experience and technology intersect is Apple.

A Whole Lotta 3D

John Gilles

19 May 2009
While it's impossible to know exactly which forms of 3D will become ubiquitous, it's near-certain that 3D experiences will become commonplace and widespread.

TechNow

29 Dec 2008

Machinima

Scott McGrew

"Leaving the Game" Recognized for Best Technical Achievement

03 Nov 2008

"Leaving the Game," produced by Method's VP, Media & Entertainment John Gilles, has won the Best Technical Achievement Award in the 2008 Machinima Filmfest.

"Leaving the Game" to Debut in 3D at AFI's Digifest

03 Nov 2008

Groundbreaking Machinima film to be shown in 3D at AFI's Digifest, November 6-7, 2008.