It’s one thing to tell someone what to do - it’s a whole different ball game to actually do it.
To create multi-platform experiences, you must be fluent in the technologies that underlie and define these channels.
With version 3 of the iPhone OS and SDK, Apple will once again up the ante on the capabilities of the iPhone and iPod Touch.
I posit that lukewarm consumer adoption of Blu-ray is linked to a number of very natural market forces, not perception as a limited-life technology.
Among my favorite things is getting to see good people win. It was an absolutely wonderful experience to be with Avner and Dave from boxee earlier this week at CES iStage.
Our friends at boxee just closed their Series A funding round. This is an accomplishment in any market at any time. In the current market, it's a clear sign that boxee is on to something powerful.
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.
What makes brand extensions into virtual worlds a success or a failure? Part 3: b2b brands.
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
Your phone is now your credit card and your cashier.
To me, the shining example of how brand experience and technology intersect is Apple.
While it's impossible to know exactly which forms of 3D will become ubiquitous, it's near-certain that 3D experiences will become commonplace and widespread.
"Leaving the Game," produced by Method's VP, Media & Entertainment John Gilles, has won the Best Technical Achievement Award in the 2008 Machinima Filmfest.
Groundbreaking Machinima film to be shown in 3D at AFI's Digifest, November 6-7, 2008.