In a world saturated with media experiences, how can yours be discovered? How can it be socially relevant? How can it be monetized? How can it be truly differentiated?
I posit that lukewarm consumer adoption of Blu-ray is linked to a number of very natural market forces, not perception as a limited-life technology.
Apparently at TiVo Inc. they're excited to provide new features to their customers.
While it's impossible to know exactly which forms of 3D will become ubiquitous, it's near-certain that 3D experiences will become commonplace and widespread.
In the end I have to wonder, whose opinion really matters?
Popular Mechanics has recognized Andrew Tschesnok and Jonathan Rand as “Breakthrough Innovators” at the fourth annual Breakthrough Technology Awards.
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
Watch PBS Online? You Can If You Visit Its New Video Portal
David Samo
The Consumer Electronics Association (CEA)® today announced that boxee took top honors at the i-Stage Competition.
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.
"Leaving the Game," produced by Method's VP, Media & Entertainment John Gilles, has won the Best Technical Achievement Award in the 2008 Machinima Filmfest.
All signs are pointing in the same direction, and that direction is towards a substantial spending shift in advertising towards interactive media.
The redesigned Ted.com, launched today, showcases the extraordinary talks that have made the conference famous.
Corporations (as well as schools) have too long shunned games as learning tools.