How Games are Changing the Channel on TV - Part 2

John Gilles

16 Apr 2008

Method

Working at MethodContact Us

Ideas & Culture

Climbing out of the Silo

Patrick Newbery
VP, Brand Strategy

  01:16 Patrick Newbery<br/>VP, Brand Strategy

Solving New Problems

Al Aguirre
Co-CEO

  00:50 Al Aguirre<br/>Co-CEO

Studio Diversity

Lara de Larios
Studio Facilities Coordinator

  00:22 Lara de Larios<br/>Studio Facilities Coordinator

Work Culture

Mark Roudebush
User Experience Designer

  00:37 Mark Roudebush<br/>User Experience Designer

Where Great Solutions Come From

Fiid Williams
Senior Architect

  01:00 Fiid Williams<br/>Senior Architect

How To Be a Successful Designer

Robert Murdock
Creative Director

  00:42 Robert Murdock<br/>Creative Director

How Games are Changing the Channel on TV - Part 2

John Gilles

16 Apr 2008
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.

Blu-ray: The Next Connected Living Room Entertainment...

Method

08 May 2008
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.

A Richer Experience

Stephanie Curran
Senior Project Manager

  00:25 Stephanie Curran<br/>Senior Project Manager

Working With Cross-Discipline Teams

Stephanie Curran
Senior Project Manager

  00:48 Stephanie Curran<br/>Senior Project Manager

A Multi-Disciplinary Approach

Robbie Vann-Adibe
Co-CEO

  00:38 Robbie Vann-Adibe<br/>Co-CEO

The Method Difference

Robbie Vann-Adibe
Co-CEO

  01:22 Robbie Vann-Adibe<br/>Co-CEO

Working with Constraints

Milena Sadee
Art Director

  00:50 Milena Sadee<br/>Art Director

Design-Led Innovation

Evelyn Wang

15 Apr 2008
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.

Relentless Curiosity

Mark Roudebush
User Experience Designer

  00:57 Mark Roudebush<br/>User Experience Designer

This Is What We Do

Vince Santo
GM, New York

  01:18 Vince Santo<br/>GM, New York

Ideas v Products v Ads

Chris Tacy

04 Apr 2008
We need to know what we're good at and what we're not good at - and we need to be honest about our limitations.

Collaborating with Clients

Chris Tacy
Chief Innovation Officer

  00:40 Chris Tacy<br/>Chief Innovation Officer

Challenges Are Welcome

Robert Murdock
Creative Director

  00:51 Robert Murdock<br/>Creative Director

Meritocracy

Michael Keany
Chief Strategy Officer

  00:48 Michael Keany<br/>Chief Strategy Officer

Chindogu - Why Japan's Still Got It More Right

Ritik Dholakia

01 May 2008
Second, Chindogu, if you don't know, is the Japanese art of the "unuseless." It is the ultimate in Not Form Over Not Function.

Utilizing Emerging Platforms

Robert Murdock
Creative Director

  00:33 Robert Murdock<br/>Creative Director

Battle Royale

Michael Keany
Chief Strategy Officer

  01:20 Michael Keany<br/>Chief Strategy Officer

Is "The Big Idea" Dead?

Chris Tacy

10 Apr 2008
For decades we've all talked about The Big Idea. It has become half Holy Grail and half Sacred Cow.

The Hub of Human Interaction

Stephanie Curran
Senior Project Manager

  00:40 Stephanie Curran<br/>Senior Project Manager

Finding New Ways to Use Old Strengths

Adam Dole

18 Aug 2008
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.

"Mushrooms": Skill Across Disciplines

Patrick Newbery
VP, Brand Strategy

  00:21 Patrick Newbery<br/>VP, Brand Strategy

The Value of Rapid Prototyping

Robert Murdock
Creative Director

  01:01 Robert Murdock<br/>Creative Director

Method's Experience Base

Adam Dole
Researcher

  00:37 Adam Dole<br/>Researcher

How Games are Changing the Channel on TV - Part 3

John Gilles

16 Apr 2008
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.

Extensible Design Systems

Valerie Hoecke
GM, San Francisco

  00:24 Valerie Hoecke<br/>GM, San Francisco

Explain Yourself!

Ritik Dholakia

28 May 2008
One of our unique challenges is to find ways to engage the audiences of our design more deeply in the process of our design.

How Games are Changing the Channel on TV - Part 1

John Gilles

15 Apr 2008
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.

Everybody Came to the Meeting

Milena Sadee
Art Director

  01:44 Milena Sadee<br/>Art Director

Maintaining Culture

Al Aguirre
Co-CEO

  00:53 Al Aguirre<br/>Co-CEO

No Choice But To Innovate

Chris Tacy
Chief Innovation Officer

  00:35 Chris Tacy<br/>Chief Innovation Officer

Storytelling with Maps

Mark Roudebush

16 Apr 2008
As we've learned from Apple's lead, building smart applications is good, but making them work with one another is better.

The Rest is History

Vince Santo
GM, New York

  01:31 Vince Santo<br/>GM, New York

Preemptive Thinking

Robert Murdock
Creative Director

  00:46 Robert Murdock<br/>Creative Director

Primetime Emmy Awards For Interactive Media

Method

26 Apr 2008
What are you waiting for? Go for the gold! Start writing your acceptance speech!

Opening Up the Living Room

Jennifer Crakow

14 Aug 2008
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.

Pragmatic Creativity

Chris Tacy

04 Apr 2008
"I don't remember being forced to accept compromises, but I've willingly accepted constraints." - Charles Eames

Finding Gold in the Dark, Dangerous Cave

Jennifer Ng

09 Apr 2008
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.

Action in Chaos: Part 1

Robbie Vann-Adibe

22 Mar 2008
A recent family vacation presented me with a great allegory of business life.

Project Management

Bridget McDonough
Project Manager

  00:34 Bridget McDonough<br/>Project Manager

Contributing Positively

Al Aguirre
Co-CEO

  00:27 Al Aguirre<br/>Co-CEO

Strategists Watching TV

Chris Tacy

30 Mar 2008
How can I tell if someone is going to be a good strategic thinker?

Why Getting Rid of Your Car Doesn't Sound So Scary...

Adam Dole

11 Apr 2008
Americans love their cars. So what would it take for people to actually get rid of their vehicle?

Problem-Solving

Evelyn Wang
Director, User Experience

  00:26 Evelyn Wang<br/>Director, User Experience

Parking with Your Phone

Erik Hunter

19 Apr 2008
Your phone is now your credit card and your cashier.

On Naming Method

Kevin Farnham
Chief Experience Officer

  01:07 Kevin Farnham<br/>Chief Experience Officer

Commitment to the Work

Al Aguirre
Co-CEO

  00:26 Al Aguirre<br/>Co-CEO

Technology Somewhere Pretty

Fiid Williams
Senior Architect

  00:34 Fiid Williams<br/>Senior Architect