Design & Branding
Americans love their cars. So what would it take for people to actually get rid of their vehicle?
In the end I have to wonder, whose opinion really matters?
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
One of our unique challenges is to find ways to engage the audiences of our design more deeply in the process of our design.
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.
The MFA in me thinks about outsider art, primitivism and the artist's mark. The designer in me thinks about Postscript and TrueType.
To me, the shining example of how brand experience and technology intersect is Apple.
We need to know what we're good at and what we're not good at - and we need to be honest about our limitations.
In the web environment, the ability for a company to increase its findability in search engines is key.
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.
It may sound entirely self-evident - "focus on the brand, stupid" - but I'm increasingly thinking that proposition is flawed, or at least in need of some retrofit.
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.
For decades we've all talked about The Big Idea. It has become half Holy Grail and half Sacred Cow.
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.
What makes brand extensions into virtual worlds a success or a failure? Part 3: b2b brands.