Living in a (Branded) Material World

Robbie Vann-Adibe
Co-CEO

The power of a compelling user experience Robbie comments on the power of a compelling user experience.

Method

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Business & Strategy

How Games are Changing the Channel on TV - Part 3

John Gilles

16 Apr 2008
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.

How Games are Changing the Channel on TV - Part 1

John Gilles

15 Apr 2008
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.

Living in a (Branded) Material World

Robbie Vann-Adibe
Co-CEO

  01:04 Robbie Vann-Adibe<br/>Co-CEO

Action in Chaos: Part 1

Robbie Vann-Adibe

22 Mar 2008
A recent family vacation presented me with a great allegory of business life.

On Hiring Design Agencies

Patrick Newbery
GM, San Francisco

  00:48 Patrick Newbery<br/>GM, San Francisco

No Choice But To Innovate

Chris Tacy
Chief Innovation Officer

  00:35 Chris Tacy<br/>Chief Innovation Officer

Beyond Visual Translations

Milena Sadee
Art Director

  00:38 Milena Sadee<br/>Art Director

Finding New Ways to Use Old Strengths

Adam Dole

18 Aug 2008
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.

The Slow March of Traditional Media Toward the Sea Continues

Chris Schmidt

19 Apr 2008
All signs are pointing in the same direction, and that direction is towards a substantial spending shift in advertising towards interactive media.

The Value of User-Centered Design

Claus Nehmzow
GM, International

  00:30 Claus Nehmzow<br/>GM, International

Why Getting Rid of Your Car Doesn't Sound So Scary...

Adam Dole

11 Apr 2008
Americans love their cars. So what would it take for people to actually get rid of their vehicle?

Brand Strategy Is Broken

Steven Spieczny

13 Apr 2008
It may sound entirely self-evident - "focus on the brand, stupid" - but I'm increasingly thinking that proposition is flawed, or at least in need of some retrofit.

Strategists Watching TV

Chris Tacy

30 Mar 2008
How can I tell if someone is going to be a good strategic thinker?

Extensible Design Systems

Valerie Hoecke
VP, Client Services

  00:24 Valerie Hoecke<br/>VP, Client Services

Working With Cross-Discipline Teams

Stephanie Curran
Project Manager

  00:48 Stephanie Curran<br/>Project Manager

On Brand Experience

Robert Murdock
Creative Director

  00:46 Robert Murdock<br/>Creative Director

Challenges Are Welcome

Robert Murdock
Creative Director

  00:51 Robert Murdock<br/>Creative Director

Unified Brand Experiences

John Gilles
VP, Media & Entertainment

  01:23 John Gilles<br/>VP, Media & Entertainment

The Impact of UX on Strategy

Jennifer Crakow
Director, User Experience

  00:21 Jennifer Crakow<br/>Director, User Experience

Solving New Problems

Al Aguirre
Co-CEO

  00:50 Al Aguirre<br/>Co-CEO

Blu-ray: The Next Connected Living Room Entertainment...

Method

08 May 2008
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.

Collaborative Ethnography

Adam Dole
Researcher

  00:31 Adam Dole<br/>Researcher

Startups are wrong if they think they don't need research

Chris Tacy

10 Jun 2008
A start-up (read: you) can't afford to wait until after its product launches to get to know its customers.

Pragmatic Creativity

Chris Tacy

04 Apr 2008
"I don't remember being forced to accept compromises, but I've willingly accepted constraints." - Charles Eames

Climbing out of the Silo

Patrick Newbery
GM, San Francisco

  01:16 Patrick Newbery<br/>GM, San Francisco

What Role Can Social 3D Worlds Play in Education?

Claus Nehmzow

15 Jul 2008
Corporations (as well as schools) have too long shunned games as learning tools.

Holistic Brand Experiences

Kevin Farnham
Chief Experience Officer

  00:53 Kevin Farnham<br/>Chief Experience Officer

Preemptive Thinking

Robert Murdock
Creative Director

  00:46 Robert Murdock<br/>Creative Director

Looking Out For #1

Valerie Hoecke
VP, Client Services

  00:27 Valerie Hoecke<br/>VP, Client Services

Relentless Curiosity

Mark Roudebush
User Experience Designer

  00:57 Mark Roudebush<br/>User Experience Designer

How Games are Changing the Channel on TV - Part 2

John Gilles

16 Apr 2008
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.

Collaborating with Clients

Chris Tacy
Chief Innovation Officer

  00:40 Chris Tacy<br/>Chief Innovation Officer

Branding in Virtual Worlds:
Part 1

Claus Nehmzow

27 Apr 2008
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.

The Role of Design

Patrick Newbery
GM, San Francisco

  00:32 Patrick Newbery<br/>GM, San Francisco

The Value of Rapid Prototyping

Robert Murdock
Creative Director

  01:01 Robert Murdock<br/>Creative Director

Creating the Future

Vince Santo
GM, New York

  01:14 Vince Santo<br/>GM, New York

Opening Up the Living Room

Jennifer Crakow

14 Aug 2008
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.

Design-Led Innovation

Evelyn Wang

15 Apr 2008
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.