Method’s team members are experts in their fields and passionate about their work. Listen in as we discuss design, technology, and the business of creativity.
For brands and consumers, what are the implications of hyper-connectivity?
How will brands stay relevant when all entertainment is instantly available, anytime, anywhere, via any device?
Will tablets save publishing? As newspapers, magazines, and networks face extinction, content publishers need to face a more fundamental challenge: to think differently about the value of content.
In thinking about service design, perhaps the most forgotten and un-sexy aspect is a company's repair/return policy.
Have you ever seen a clever solution to a problem and said to yourself, "why didn't I think of that?"
Apparently at TiVo Inc. they're excited to provide new features to their customers.
I posit that lukewarm consumer adoption of Blu-ray is linked to a number of very natural market forces, not perception as a limited-life technology.
With version 3 of the iPhone OS and SDK, Apple will once again up the ante on the capabilities of the iPhone and iPod Touch.
While it's impossible to know exactly which forms of 3D will become ubiquitous, it's near-certain that 3D experiences will become commonplace and widespread.
How much free time do people actually have in a day to work on someone else's problem?
Should Android be used to power the next generation of intelligent kitchen appliances or set top boxes?
How important is the actual path that a project team takes in order to get to the big "Ah-Ha" moment during a project?
Among my favorite things is getting to see good people win. It was an absolutely wonderful experience to be with Avner and Dave from boxee earlier this week at CES iStage.
Luxury branding is the art of aspiration and escapism, and as such, the emotional impact of the brand in all of its manifestations is crucial.
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
A start-up (read: you) can't afford to wait until after its product launches to get to know its customers.
One of our unique challenges is to find ways to engage the audiences of our design more deeply in the process of our design.
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.
Chindogu, if you don't know, is the Japanese art of the "unuseless." It is the ultimate in Not Form Over Not Function.
We hope that it helps you understand who we are as a firm, what we might be able to do for you as a client, how we work, what we are like to work with and what it's like to work at Method.
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.
All signs are pointing in the same direction, and that direction is towards a substantial spending shift in advertising towards interactive media.
In the web environment, the ability for a company to increase its findability in search engines is key.
Google and amazon are playing a vital role in leveraging their massive datacenter infrastructures and providing access to these resources to individuals and software startups.
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.
It may sound entirely self-evident - "focus on the brand, stupid" - but I'm increasingly thinking that proposition is flawed, or at least in need of some retrofit.
Americans love their cars. So what would it take for people to actually get rid of their vehicle?
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.
"I don't remember being forced to accept compromises, but I've willingly accepted constraints." - Charles Eames
How can I tell if someone is going to be a good strategic thinker?