Method’s team members are experts in their fields and passionate about their work. Listen in as we discuss design, technology, and the business of creativity.
Apparently at TiVo Inc. they're excited to provide new features to their customers.
Service design, as a concept, has not been top of mind in the U.S. over the past decade. Why does it matter now?
I posit that lukewarm consumer adoption of Blu-ray is linked to a number of very natural market forces, not perception as a limited-life technology.
With version 3 of the iPhone OS and SDK, Apple will once again up the ante on the capabilities of the iPhone and iPod Touch.
Why is it that too often we see smart people defending bad ideas?
While it's impossible to know exactly which forms of 3D will become ubiquitous, it's near-certain that 3D experiences will become commonplace and widespread.
How much free time do people actually have in a day to work on someone else's problem?
While the mechanics of the platforms are well documented, I would like to contrast what the platforms offer from a capabilities standpoint.
Our friends at boxee just closed their Series A funding round. This is an accomplishment in any market at any time. In the current market, it's a clear sign that boxee is on to something powerful.
How important is the actual path that a project team takes in order to get to the big "Ah-Ha" moment during a project?
Among my favorite things is getting to see good people win. It was an absolutely wonderful experience to be with Avner and Dave from boxee earlier this week at CES iStage.
The oldest Method-designed websites still live on the Web.
Luxury branding is the art of aspiration and escapism, and as such, the emotional impact of the brand in all of its manifestations is crucial.
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
Corporations (as well as schools) have too long shunned games as learning tools.
What makes brand extensions into virtual worlds a success or a failure? Part 3: b2b brands.
A start-up (read: you) can't afford to wait until after its product launches to get to know its customers.
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.
We hope that it helps you understand who we are as a firm, what we might be able to do for you as a client, how we work, what we are like to work with and what it's like to work at Method.
The MFA in me thinks about outsider art, primitivism and the artist's mark. The designer in me thinks about Postscript and TrueType.
In the web environment, the ability for a company to increase its findability in search engines is key.
Google and amazon are playing a vital role in leveraging their massive datacenter infrastructures and providing access to these resources to individuals and software startups.
In the end I have to wonder, whose opinion really matters?
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
It may sound entirely self-evident - "focus on the brand, stupid" - but I'm increasingly thinking that proposition is flawed, or at least in need of some retrofit.
Americans love their cars. So what would it take for people to actually get rid of their vehicle?
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.